SMALI Smali source
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File Information
Smali source
Code
.smali
text/plain
Smali File Format
Overview
Smali is a human-readable assembly language for the Dalvik virtual machine used in Android applications. Named after the Icelandic word for "assembler," Smali provides a way to disassemble, analyze, and modify Android APK files at the bytecode level. It's essential for Android reverse engineering, security analysis, and application modification.
Technical Details
- MIME Type:
text/plain
- File Extension:
.smali
- Category: Code
- Created by: JesusFreke
- Related to: Android Dalvik VM, ART (Android Runtime)
- Paradigm: Assembly language, stack-based
Structure and Syntax
Smali files contain disassembled Dalvik bytecode with a syntax similar to other assembly languages, featuring class definitions, method implementations, and field declarations.
Basic Class Structure
.class public Lcom/example/MyClass;
.super Ljava/lang/Object;
.source "MyClass.java"
# interfaces
.implements Ljava/io/Serializable;
# instance fields
.field private name:Ljava/lang/String;
.field private age:I
# static fields
.field public static final TAG:Ljava/lang/String; = "MyClass"
# direct methods
.method public constructor <init>()V
.locals 1
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
return-void
.end method
# virtual methods
.method public getName()Ljava/lang/String;
.locals 1
iget-object v0, p0, Lcom/example/MyClass;->name:Ljava/lang/String;
return-object v0
.end method
Data Types and Descriptors
# Primitive types
# V - void
# Z - boolean
# B - byte
# S - short
# C - char
# I - int
# J - long (64-bit)
# F - float
# D - double (64-bit)
# Object types
# Ljava/lang/String; - String object
# Ljava/lang/Object; - Object
# [I - int array
# [[Ljava/lang/String; - 2D String array
# Method signatures
# ()V - method with no parameters returning void
# (I)Ljava/lang/String; - method taking int, returning String
# (Ljava/lang/String;I)Z - method taking String and int, returning boolean
.method public example(Ljava/lang/String;I)Z
.locals 3
.param p1, "text" # Ljava/lang/String;
.param p2, "number" # I
# Method implementation
const/4 v0, 0x1
return v0
.end method
Variables and Registers
# Register types:
# vN - local variable registers
# pN - parameter registers
# locals directive specifies number of local registers
.method public calculateSum(II)I
.locals 2 # declares v0, v1 as local registers
# p0 = this (implicit for non-static methods)
# p1 = first parameter
# p2 = second parameter
# Add parameters and store in v0
add-int v0, p1, p2
# Move result to v1
move v1, v0
# Return result
return v1
.end method
Instructions and Operations
Arithmetic Operations
# Integer arithmetic
add-int v0, v1, v2 # v0 = v1 + v2
sub-int v0, v1, v2 # v0 = v1 - v2
mul-int v0, v1, v2 # v0 = v1 * v2
div-int v0, v1, v2 # v0 = v1 / v2
rem-int v0, v1, v2 # v0 = v1 % v2
# Immediate operations
add-int/lit8 v0, v1, 0x5 # v0 = v1 + 5
mul-int/lit16 v0, v1, 0x100 # v0 = v1 * 256
# Floating point operations
add-float v0, v1, v2 # v0 = v1 + v2 (float)
add-double v0, v1, v3 # v0/v1 = v1/v2 + v3/v4 (double, uses register pairs)
# Bitwise operations
and-int v0, v1, v2 # v0 = v1 & v2
or-int v0, v1, v2 # v0 = v1 | v2
xor-int v0, v1, v2 # v0 = v1 ^ v2
shl-int v0, v1, v2 # v0 = v1 << v2
shr-int v0, v1, v2 # v0 = v1 >> v2
Control Flow and Conditionals
# Conditional jumps
if-eq v0, v1, :label # if v0 == v1 goto label
if-ne v0, v1, :label # if v0 != v1 goto label
if-lt v0, v1, :label # if v0 < v1 goto label
if-ge v0, v1, :label # if v0 >= v1 goto label
if-gt v0, v1, :label # if v0 > v1 goto label
if-le v0, v1, :label # if v0 <= v1 goto label
# Zero comparison
if-eqz v0, :label # if v0 == 0 goto label
if-nez v0, :label # if v0 != 0 goto label
# Unconditional jump
goto :label
# Example method with conditionals
.method public checkValue(I)Ljava/lang/String;
.locals 2
.param p1, "value" # I
const/16 v0, 0xa # v0 = 10
if-ge p1, v0, :large_value
const-string v1, "Small value"
return-object v1
:large_value
const-string v1, "Large value"
return-object v1
.end method
Object Operations
# Object creation
new-instance v0, Ljava/lang/StringBuilder;
invoke-direct {v0}, Ljava/lang/StringBuilder;-><init>()V
# Field access
iget v0, p0, Lcom/example/MyClass;->count:I # v0 = this.count
iput v0, p0, Lcom/example/MyClass;->count:I # this.count = v0
# Static field access
sget v0, Lcom/example/MyClass;->staticField:I # v0 = MyClass.staticField
sput v0, Lcom/example/MyClass;->staticField:I # MyClass.staticField = v0
# Array operations
new-array v0, v1, [I # v0 = new int[v1]
array-length v0, v1 # v0 = v1.length
aget v0, v1, v2 # v0 = v1[v2]
aput v0, v1, v2 # v1[v2] = v0
# Object array operations
aget-object v0, v1, v2 # v0 = v1[v2] (object)
aput-object v0, v1, v2 # v1[v2] = v0 (object)
Method Invocation
# Instance method calls
invoke-virtual {v0, v1}, Ljava/lang/String;->charAt(I)C
move-result v2 # v2 = result of previous invoke
# Static method calls
invoke-static {v0, v1}, Ljava/lang/Math;->max(II)I
move-result v2
# Direct method calls (constructors, private methods)
invoke-direct {v0}, Ljava/lang/Object;-><init>()V
# Interface method calls
invoke-interface {v0, v1}, Ljava/util/List;->get(I)Ljava/lang/Object;
move-result-object v2
# Super method calls
invoke-super {p0, p1}, Lcom/example/BaseClass;->method(I)V
Advanced Features
Exception Handling
.method public riskyOperation()V
.locals 2
# Try block start
:try_start
# Risky code here
const/4 v0, 0x0
div-int v1, v0, v0 # Division by zero
:try_end
.catch Ljava/lang/ArithmeticException; {:try_start .. :try_end} :catch_handler
return-void
:catch_handler
# Exception handling code
const-string v0, "Division by zero error"
return-void
.end method
Annotations
.class public Lcom/example/AnnotatedClass;
.super Ljava/lang/Object;
# Class annotation
.annotation system Ldalvik/annotation/Signature;
value = {
"Ljava/lang/Object;",
"Ljava/io/Serializable;"
}
.end annotation
.method public annotatedMethod()V
.locals 0
# Method annotation
.annotation runtime Ljava/lang/Deprecated;
.end annotation
return-void
.end method
Inner Classes and Synthetic Methods
# Inner class definition
.class Lcom/example/OuterClass$InnerClass;
.super Ljava/lang/Object;
.source "OuterClass.java"
# Enclosing class reference
.annotation system Ldalvik/annotation/EnclosingClass;
value = Lcom/example/OuterClass;
.end annotation
# Synthetic accessor method
.method static synthetic access$000(Lcom/example/OuterClass;)I
.locals 1
.param p0, "x0" # Lcom/example/OuterClass;
iget v0, p0, Lcom/example/OuterClass;->privateField:I
return v0
.end method
Reverse Engineering Applications
APK Analysis Workflow
# 1. Extract APK contents
unzip app.apk -d app_extracted/
# 2. Convert DEX to Smali
baksmali d app_extracted/classes.dex -o smali_output/
# 3. Analyze Smali files
# Look for sensitive information, API keys, etc.
grep -r "password\|key\|token" smali_output/
# 4. Modify Smali code (if needed)
# Edit .smali files with text editor
# 5. Rebuild DEX from Smali
smali a smali_output/ -o classes.dex
# 6. Repackage APK
# Replace original classes.dex and repackage
Common Analysis Patterns
# Looking for API endpoints
const-string v0, "https://api.example.com"
# Finding encryption keys
.field private static final SECRET_KEY:Ljava/lang/String; = "hardcoded_key"
# Identifying reflection usage
invoke-static {v0}, Ljava/lang/Class;->forName(Ljava/lang/String;)Ljava/lang/Class;
# Finding native method calls
.method public native nativeMethod()I
.end method
# Locating obfuscated code patterns
.method public a(Ljava/lang/String;)Ljava/lang/String;
# Obfuscated method names
.end method
Security Analysis
# Permission checks
invoke-static {p0, v0}, Landroid/support/v4/content/ContextCompat;->checkSelfPermission(Landroid/content/Context;Ljava/lang/String;)I
# Intent creation and data
new-instance v0, Landroid/content/Intent;
const-string v1, "com.example.SECRET_ACTION"
invoke-direct {v0, v1}, Landroid/content/Intent;-><init>(Ljava/lang/String;)V
# SharedPreferences access
const-string v0, "sensitive_data"
invoke-interface {v1, v0, v2}, Landroid/content/SharedPreferences;->getString(Ljava/lang/String;Ljava/lang/String;)Ljava/lang/String;
Modification and Patching
Code Injection Example
# Original method
.method public authenticate(Ljava/lang/String;)Z
.locals 2
.param p1, "password" # Ljava/lang/String;
# Original authentication logic
invoke-virtual {p0, p1}, Lcom/example/Auth;->validatePassword(Ljava/lang/String;)Z
move-result v0
return v0
.end method
# Modified method (bypass authentication)
.method public authenticate(Ljava/lang/String;)Z
.locals 2
.param p1, "password" # Ljava/lang/String;
# Log the attempt
const-string v0, "AUTH"
const-string v1, "Authentication bypassed"
invoke-static {v0, v1}, Landroid/util/Log;->d(Ljava/lang/String;Ljava/lang/String;)I
# Always return true
const/4 v0, 0x1
return v0
.end method
Adding Debug Output
# Insert logging statements
const-string v0, "DEBUG"
new-instance v1, Ljava/lang/StringBuilder;
invoke-direct {v1}, Ljava/lang/StringBuilder;-><init>()V
const-string v2, "Variable value: "
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v1, p1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v1
invoke-static {v0, v1}, Landroid/util/Log;->d(Ljava/lang/String;Ljava/lang/String;)I
Tools and Development Environment
Essential Tools
- baksmali/smali: Core disassembler and assembler
- apktool: APK disassembly and rebuilding
- jadx: Java decompiler with Smali support
- JADX-GUI: Graphical interface for code analysis
- Android Studio: IDE with debugging capabilities
- frida: Dynamic instrumentation framework
Development Workflow
# Disassemble APK
apktool d app.apk
# Navigate to smali directory
cd app/smali
# Edit smali files
vim com/example/MyClass.smali
# Rebuild APK
cd ..
apktool b app -o modified_app.apk
# Sign APK (for installation)
jarsigner -keystore debug.keystore modified_app.apk alias_name
Static Analysis Scripts
# Python script to analyze Smali files
import os
import re
def find_sensitive_data(smali_dir):
sensitive_patterns = [
r'const-string.*password',
r'const-string.*key',
r'const-string.*token',
r'const-string.*secret'
]
for root, dirs, files in os.walk(smali_dir):
for file in files:
if file.endswith('.smali'):
filepath = os.path.join(root, file)
with open(filepath, 'r') as f:
content = f.read()
for pattern in sensitive_patterns:
matches = re.finditer(pattern, content, re.IGNORECASE)
for match in matches:
print(f"Found in {filepath}: {match.group()}")
find_sensitive_data('smali_output/')
Best Practices
Analysis Approach
- Start with high-level class structure analysis
- Focus on entry points (Activities, Services, Receivers)
- Look for obfuscation patterns and naming conventions
- Identify sensitive operations and data flows
- Use dynamic analysis to complement static analysis
Code Modification
- Always backup original files before modification
- Test modifications on non-production devices
- Use consistent register naming and comments
- Validate bytecode correctness after changes
- Document modifications for future reference
Security Considerations
- Respect application licensing and terms of service
- Use reverse engineering for legitimate security research
- Be aware of legal implications in your jurisdiction
- Avoid distributing modified applications without permission
- Consider responsible disclosure for security vulnerabilities
Common Use Cases
Security Research
- Vulnerability analysis and penetration testing
- Malware analysis and detection
- Privacy assessment and data flow analysis
- Authentication bypass research
Development and Debugging
- Understanding third-party library implementations
- Debugging obfuscated applications
- Performance analysis and optimization
- Educational purposes and learning Android internals
Forensics and Investigation
- Digital forensics investigations
- Intellectual property protection
- Compliance verification
- Incident response and analysis
Smali continues to be an essential tool for Android security professionals, researchers, and developers who need to understand and analyze Android applications at the bytecode level.
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