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File Information
Qt
Code
.qml
text/x-qml
Qt QML File Format
Overview
QML (Qt Modeling Language) is a declarative language for designing user interfaces in Qt applications. Developed by Qt (originally by Trolltech, now by The Qt Company), QML provides a JSON-like syntax for creating dynamic, fluid user interfaces with rich animations, effects, and complex layouts. It bridges the gap between designers and developers by offering an intuitive markup language.
Technical Details
- MIME Type:
text/x-qml
- File Extension:
.qml
- Category: Code
- First Appeared: 2009 (Qt 4.7)
- Current Version: Qt 6.x
- Language Family: Declarative, JavaScript-based
Structure and Syntax
QML uses a hierarchical, declarative syntax similar to JSON with JavaScript expressions for dynamic behavior.
Basic QML Structure
import QtQuick 2.15
import QtQuick.Controls 2.15
ApplicationWindow {
id: window
width: 640
height: 480
visible: true
title: "My QML Application"
Rectangle {
id: background
anchors.fill: parent
color: "#f0f0f0"
Text {
id: welcomeText
text: "Hello, QML!"
anchors.centerIn: parent
font.pointSize: 24
color: "#333333"
}
}
}
Properties and Bindings
import QtQuick 2.15
Rectangle {
id: root
width: 300
height: 200
// Property declarations
property string title: "My Rectangle"
property int cornerRadius: 10
property color baseColor: "#4CAF50"
// Property bindings
color: mouseArea.pressed ? Qt.darker(baseColor) : baseColor
radius: cornerRadius
// Computed properties
property real aspectRatio: width / height
Text {
id: titleText
text: root.title
anchors.centerIn: parent
font.bold: true
// Property binding with ternary operator
color: parent.color === "#4CAF50" ? "white" : "black"
}
MouseArea {
id: mouseArea
anchors.fill: parent
onClicked: {
console.log("Rectangle clicked!")
root.title = "Clicked!"
}
}
}
Layout and Positioning
import QtQuick 2.15
import QtQuick.Layouts 1.15
Rectangle {
width: 400
height: 300
color: "#ffffff"
// Column layout
ColumnLayout {
anchors.fill: parent
anchors.margins: 20
spacing: 10
// Header
Rectangle {
Layout.fillWidth: true
Layout.preferredHeight: 60
color: "#2196F3"
radius: 5
Text {
text: "Header"
anchors.centerIn: parent
color: "white"
font.bold: true
font.pointSize: 16
}
}
// Content area with row layout
RowLayout {
Layout.fillWidth: true
Layout.fillHeight: true
spacing: 10
// Sidebar
Rectangle {
Layout.preferredWidth: 120
Layout.fillHeight: true
color: "#E0E0E0"
radius: 5
Text {
text: "Sidebar"
anchors.centerIn: parent
font.pointSize: 12
}
}
// Main content
Rectangle {
Layout.fillWidth: true
Layout.fillHeight: true
color: "#F5F5F5"
radius: 5
Text {
text: "Main Content"
anchors.centerIn: parent
font.pointSize: 14
}
}
}
// Footer
Rectangle {
Layout.fillWidth: true
Layout.preferredHeight: 40
color: "#757575"
radius: 5
Text {
text: "Footer"
anchors.centerIn: parent
color: "white"
font.pointSize: 12
}
}
}
}
Animations and Transitions
Basic Animations
import QtQuick 2.15
Rectangle {
id: animatedRect
width: 100
height: 100
color: "#FF5722"
radius: 10
// Property animation
PropertyAnimation {
id: moveAnimation
target: animatedRect
property: "x"
from: 0
to: 200
duration: 1000
easing.type: Easing.InOutQuad
}
// Number animation with loops
NumberAnimation {
id: rotationAnimation
target: animatedRect
property: "rotation"
from: 0
to: 360
duration: 2000
loops: Animation.Infinite
running: true
}
// Color animation
ColorAnimation {
id: colorAnimation
target: animatedRect
property: "color"
from: "#FF5722"
to: "#4CAF50"
duration: 1500
}
MouseArea {
anchors.fill: parent
onClicked: {
moveAnimation.start()
colorAnimation.start()
}
}
}
State-based Animations
import QtQuick 2.15
Rectangle {
id: stateRect
width: 200
height: 200
color: "#2196F3"
states: [
State {
name: "expanded"
PropertyChanges {
target: stateRect
width: 300
height: 300
color: "#4CAF50"
rotation: 45
}
},
State {
name: "collapsed"
PropertyChanges {
target: stateRect
width: 100
height: 100
color: "#F44336"
rotation: 0
}
}
]
transitions: [
Transition {
from: "*"
to: "*"
ParallelAnimation {
PropertyAnimation {
properties: "width,height,rotation"
duration: 500
easing.type: Easing.OutBounce
}
ColorAnimation {
duration: 300
}
}
}
]
MouseArea {
anchors.fill: parent
onClicked: {
stateRect.state = stateRect.state === "expanded" ? "collapsed" : "expanded"
}
}
Text {
text: parent.state || "default"
anchors.centerIn: parent
color: "white"
font.bold: true
}
}
User Interface Controls
Interactive Components
import QtQuick 2.15
import QtQuick.Controls 2.15
ApplicationWindow {
id: controlsWindow
width: 400
height: 600
visible: true
title: "QML Controls Demo"
ScrollView {
anchors.fill: parent
Column {
width: parent.width
padding: 20
spacing: 15
// Text input
TextField {
id: nameField
width: parent.width - 40
placeholderText: "Enter your name"
onTextChanged: outputText.text = "Hello, " + text + "!"
}
// Buttons
Row {
spacing: 10
Button {
text: "Primary"
highlighted: true
onClicked: console.log("Primary button clicked")
}
Button {
text: "Secondary"
onClicked: console.log("Secondary button clicked")
}
}
// Checkboxes and radio buttons
Column {
spacing: 5
CheckBox {
text: "Enable notifications"
checked: true
}
RadioButton {
text: "Option A"
checked: true
}
RadioButton {
text: "Option B"
}
}
// Slider
Slider {
id: volumeSlider
width: parent.width - 40
from: 0
to: 100
value: 50
stepSize: 1
Text {
text: "Volume: " + Math.round(parent.value)
anchors.bottom: parent.top
anchors.horizontalCenter: parent.horizontalCenter
}
}
// Progress bar
ProgressBar {
width: parent.width - 40
value: volumeSlider.value / 100
}
// Combo box
ComboBox {
width: parent.width - 40
model: ["Option 1", "Option 2", "Option 3", "Option 4"]
currentIndex: 0
}
// Output text
Text {
id: outputText
width: parent.width - 40
text: "Hello, World!"
wrapMode: Text.WordWrap
font.pointSize: 14
color: "#333333"
}
}
}
}
Custom Components
// CustomButton.qml
import QtQuick 2.15
Rectangle {
id: customButton
width: 120
height: 40
radius: 8
// Public properties
property string text: "Button"
property color primaryColor: "#2196F3"
property color hoverColor: "#1976D2"
property color pressedColor: "#0D47A1"
// Signals
signal clicked()
signal pressAndHold()
// State management
color: mouseArea.pressed ? pressedColor :
mouseArea.containsMouse ? hoverColor : primaryColor
// Smooth color transitions
Behavior on color {
ColorAnimation { duration: 150 }
}
Text {
text: customButton.text
anchors.centerIn: parent
color: "white"
font.bold: true
font.pointSize: 12
}
MouseArea {
id: mouseArea
anchors.fill: parent
hoverEnabled: true
onClicked: customButton.clicked()
onPressAndHold: customButton.pressAndHold()
}
// Ripple effect
Rectangle {
id: ripple
width: 0
height: 0
radius: width / 2
color: "#FFFFFF"
opacity: 0
anchors.centerIn: parent
ParallelAnimation {
id: rippleAnimation
PropertyAnimation {
target: ripple
properties: "width,height"
to: Math.max(customButton.width, customButton.height) * 2
duration: 300
}
SequentialAnimation {
PropertyAnimation {
target: ripple
property: "opacity"
to: 0.3
duration: 100
}
PropertyAnimation {
target: ripple
property: "opacity"
to: 0
duration: 200
}
}
}
Connections {
target: mouseArea
function onClicked() {
ripple.width = 0
ripple.height = 0
rippleAnimation.start()
}
}
}
}
JavaScript Integration
JavaScript Functions and Logic
import QtQuick 2.15
Rectangle {
width: 300
height: 200
// JavaScript functions
function calculateArea(width, height) {
return width * height
}
function formatDate(date) {
return Qt.formatDateTime(date, "yyyy-MM-dd hh:mm:ss")
}
function validateEmail(email) {
var emailRegex = /^[^\s@]+@[^\s@]+\.[^\s@]+$/
return emailRegex.test(email)
}
// Property with JavaScript expression
property var currentTime: new Date()
property string formattedTime: formatDate(currentTime)
property real area: calculateArea(width, height)
Column {
anchors.centerIn: parent
spacing: 10
Text {
text: "Area: " + parent.parent.area + " pixels"
}
Text {
text: "Time: " + parent.parent.formattedTime
}
Text {
id: emailStatus
text: "Email validation will appear here"
}
}
// Timer for updating time
Timer {
interval: 1000
running: true
repeat: true
onTriggered: {
currentTime = new Date()
formattedTime = formatDate(currentTime)
}
}
// Example of JavaScript in event handlers
MouseArea {
anchors.fill: parent
onClicked: {
var testEmail = "[email protected]"
var isValid = validateEmail(testEmail)
emailStatus.text = testEmail + " is " + (isValid ? "valid" : "invalid")
// Complex JavaScript logic
for (var i = 0; i < 5; i++) {
console.log("Iteration: " + i)
}
}
}
}
Data Models and Lists
import QtQuick 2.15
Rectangle {
width: 400
height: 300
// ListModel for data
ListModel {
id: contactsModel
ListElement {
name: "John Doe"
email: "[email protected]"
phone: "+1-555-0123"
}
ListElement {
name: "Jane Smith"
email: "[email protected]"
phone: "+1-555-0456"
}
ListElement {
name: "Bob Johnson"
email: "[email protected]"
phone: "+1-555-0789"
}
}
ListView {
id: contactsList
anchors.fill: parent
anchors.margins: 20
model: contactsModel
spacing: 10
delegate: Rectangle {
width: contactsList.width
height: 80
color: "#F5F5F5"
radius: 8
border.color: "#E0E0E0"
border.width: 1
Row {
anchors.left: parent.left
anchors.verticalCenter: parent.verticalCenter
anchors.leftMargin: 15
spacing: 15
Rectangle {
width: 50
height: 50
radius: 25
color: "#2196F3"
Text {
text: model.name.charAt(0)
anchors.centerIn: parent
color: "white"
font.bold: true
font.pointSize: 18
}
}
Column {
anchors.verticalCenter: parent.verticalCenter
spacing: 2
Text {
text: model.name
font.bold: true
font.pointSize: 14
}
Text {
text: model.email
color: "#666666"
font.pointSize: 12
}
Text {
text: model.phone
color: "#666666"
font.pointSize: 12
}
}
}
MouseArea {
anchors.fill: parent
onClicked: {
console.log("Selected contact:", model.name)
}
}
}
}
// JavaScript functions for model manipulation
function addContact(name, email, phone) {
contactsModel.append({
"name": name,
"email": email,
"phone": phone
})
}
function removeContact(index) {
contactsModel.remove(index)
}
}
C++ Integration
Exposing C++ Classes to QML
// C++ Header (Person.h)
#include <QObject>
#include <QString>
class Person : public QObject
{
Q_OBJECT
Q_PROPERTY(QString name READ name WRITE setName NOTIFY nameChanged)
Q_PROPERTY(int age READ age WRITE setAge NOTIFY ageChanged)
public:
explicit Person(QObject *parent = nullptr);
QString name() const;
void setName(const QString &name);
int age() const;
void setAge(int age);
Q_INVOKABLE QString getFullInfo() const;
Q_INVOKABLE bool isAdult() const;
signals:
void nameChanged();
void ageChanged();
private:
QString m_name;
int m_age;
};
// Register type in main.cpp
#include <QQmlApplicationEngine>
#include <QtQml>
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
// Register C++ type with QML
qmlRegisterType<Person>("com.example", 1, 0, "Person");
QQmlApplicationEngine engine;
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
return app.exec();
}
// Using C++ class in QML
import QtQuick 2.15
import com.example 1.0
Rectangle {
width: 300
height: 200
Person {
id: person
name: "John Doe"
age: 30
onNameChanged: console.log("Name changed to:", name)
onAgeChanged: console.log("Age changed to:", age)
}
Column {
anchors.centerIn: parent
spacing: 10
Text {
text: "Name: " + person.name
}
Text {
text: "Age: " + person.age
}
Text {
text: "Info: " + person.getFullInfo()
}
Text {
text: person.isAdult() ? "Adult" : "Minor"
}
MouseArea {
width: 100
height: 30
Rectangle {
anchors.fill: parent
color: "#2196F3"
Text {
text: "Update"
anchors.centerIn: parent
color: "white"
}
}
onClicked: {
person.age = person.age + 1
}
}
}
}
Advanced Features
Shader Effects
import QtQuick 2.15
import QtGraphicalEffects 1.15
Rectangle {
width: 400
height: 300
color: "#000000"
Image {
id: sourceImage
source: "qrc:/images/photo.jpg"
anchors.centerIn: parent
width: 200
height: 200
visible: false
}
// Blur effect
GaussianBlur {
anchors.fill: sourceImage
source: sourceImage
radius: 8
samples: 16
}
// Custom shader effect
ShaderEffect {
width: 200
height: 200
anchors.right: parent.right
anchors.verticalCenter: parent.verticalCenter
anchors.rightMargin: 50
property real time: 0
fragmentShader: "
varying highp vec2 qt_TexCoord0;
uniform highp float qt_Opacity;
uniform highp float time;
void main() {
highp vec2 pos = qt_TexCoord0;
highp float wave = sin(pos.x * 10.0 + time) * 0.1;
pos.y += wave;
highp vec3 color = vec3(
sin(time + pos.x * 3.0) * 0.5 + 0.5,
sin(time + pos.y * 3.0) * 0.5 + 0.5,
sin(time + (pos.x + pos.y) * 3.0) * 0.5 + 0.5
);
gl_FragColor = vec4(color, qt_Opacity);
}
"
NumberAnimation on time {
from: 0
to: Math.PI * 2
duration: 3000
loops: Animation.Infinite
}
}
}
Particle Systems
import QtQuick 2.15
import QtQuick.Particles 2.15
Rectangle {
width: 600
height: 400
color: "#000011"
ParticleSystem {
id: particleSystem
anchors.fill: parent
// Emitter
Emitter {
id: fireEmitter
anchors.bottom: parent.bottom
anchors.horizontalCenter: parent.horizontalCenter
width: 20
height: 20
emitRate: 100
lifeSpan: 3000
lifeSpanVariation: 1000
velocity: AngleDirection {
angle: 270
angleVariation: 30
magnitude: 100
magnitudeVariation: 50
}
acceleration: PointDirection {
y: -50
}
size: 8
sizeVariation: 4
}
// Particle appearance
ImageParticle {
groups: ["fire"]
source: "qrc:/particles/fire.png"
color: "#FFD700"
colorVariation: 0.6
alpha: 0.8
alphaVariation: 0.2
}
// Particle physics
Wander {
groups: ["fire"]
xVariance: 30
pace: 50
}
// Age-based effects
Age {
groups: ["fire"]
lifeLeft: 1000
advancePosition: false
}
}
MouseArea {
anchors.fill: parent
onClicked: {
fireEmitter.burst(50, mouse.x, mouse.y)
}
}
}
Best Practices and Performance
Performance Optimization
// Use appropriate item types
Item { // Lightweight container
Rectangle { // Only when visual appearance needed
// content
}
}
// Efficient property bindings
Rectangle {
// Good: Direct binding
width: parent.width * 0.5
// Avoid: Complex expressions in bindings
// width: someComplexFunction(parent.width, parent.height, otherProperty)
}
// Use Loader for conditional content
Loader {
active: showAdvancedOptions
sourceComponent: AdvancedPanel {
// Complex component loaded only when needed
}
}
// Optimize ListView performance
ListView {
model: largeModel
cacheBuffer: 100 // Cache items outside view
delegate: Rectangle {
// Keep delegates lightweight
width: ListView.view.width
height: 50
}
}
Code Organization
// Use consistent naming conventions
Rectangle {
id: mainContainer // camelCase for IDs
property string userName: "" // camelCase for properties
property int maxItems: 100
signal itemSelected(int index) // camelCase for signals
function calculateTotal() { // camelCase for functions
// implementation
}
}
Common Use Cases
Desktop Applications
- Rich desktop applications with native look and feel
- Data visualization and dashboard applications
- Media players and content creation tools
- Scientific and engineering applications
Mobile Applications
- Cross-platform mobile applications
- Touch-optimized user interfaces
- Material Design and iOS-style interfaces
- Real-time communication applications
Embedded Systems
- Automotive infotainment systems
- Industrial control panels
- IoT device interfaces
- Medical device user interfaces
Prototyping and Design
- UI/UX prototyping and mockups
- Interactive design demonstrations
- Animation and motion graphics
- Design system implementations
QML continues to be a powerful choice for creating modern, cross-platform applications with rich user interfaces, offering excellent performance and extensive customization capabilities.
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