ELIXIR Elixir script

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File Information

File Description

Elixir script

Category

Code

Extensions

.ex, .exs

MIME Type

text/x-elixir

Elixir (.ex, .exs)

Overview

Elixir is a dynamic, functional programming language designed for building maintainable and scalable applications. Created by JosΓ© Valim in 2011, Elixir runs on the Erlang Virtual Machine (BEAM) and leverages the battle-tested Actor model for massive concurrency. It combines the productivity of Ruby-like syntax with the reliability and fault tolerance of Erlang, making it ideal for distributed systems, real-time applications, and IoT platforms.

Technical Details

  • File Extensions: .ex (compiled modules), .exs (scripts)
  • MIME Type: text/x-elixir
  • Category: Programming Language
  • First Appeared: 2011
  • Paradigm: Functional, concurrent, distributed
  • Platform: Erlang Virtual Machine (BEAM)

Key Features

Actor Model Concurrency

  • Lightweight processes (not OS threads)
  • Message passing between processes
  • Isolated process state
  • "Let it crash" philosophy with supervision trees

Fault Tolerance

  • Process isolation prevents cascade failures
  • Supervisor processes restart failed children
  • Hot code swapping without downtime
  • Built-in error handling and recovery

Functional Programming

  • Immutable data structures
  • Pattern matching
  • Higher-order functions
  • Pipe operator for data transformation

Syntax Examples

Basic Elixir Constructs

# Variables and basic data types
name = "Elixir"
version = 1.15
is_awesome = true

# Atoms (symbols)
status = :ok
error = :error

# Functions
def greet(name) do
  "Hello, #{name}!"
end

# Anonymous functions
square = fn x -> x * x end
add = &(&1 + &2)

# Function calls
greet("World")
square.(5)
add.(3, 4)

Pattern Matching

# Basic pattern matching
{:ok, result} = {:ok, 42}
[head | tail] = [1, 2, 3, 4, 5]

# Function pattern matching
def handle_response({:ok, data}) do
  IO.puts("Success: #{data}")
end

def handle_response({:error, reason}) do
  IO.puts("Error: #{reason}")
end

# Case expressions
def classify_number(x) do
  case x do
    0 -> :zero
    n when n > 0 -> :positive
    n when n < 0 -> :negative
  end
end

# With expressions for complex matching
def process_user(user_data) do
  with {:ok, name} <- Map.fetch(user_data, :name),
       {:ok, email} <- Map.fetch(user_data, :email),
       true <- String.contains?(email, "@") do
    {:ok, %{name: name, email: email}}
  else
    :error -> {:error, "Missing required field"}
    false -> {:error, "Invalid email format"}
  end
end

Data Structures

# Lists (linked lists)
numbers = [1, 2, 3, 4, 5]
names = ["Alice", "Bob", "Charlie"]

# List operations
[1 | [2, 3, 4]]        # Prepend element
[1, 2] ++ [3, 4]       # Concatenate lists
Enum.map(numbers, &(&1 * 2))  # Transform elements

# Tuples (fixed-size)
point = {10, 20}
person = {"John", 30, "Engineer"}

# Maps (key-value)
user = %{name: "Alice", age: 28, city: "Portland"}
config = %{"host" => "localhost", "port" => 4000}

# Updating maps
updated_user = %{user | age: 29}
new_field = Map.put(user, :email, "[email protected]")

# Keyword lists (ordered key-value pairs)
options = [name: "MyApp", port: 4000, ssl: true]

Control Flow and Pipes

# Conditional expressions
if user.age >= 18 do
  "Adult"
else
  "Minor"
end

# Unless
unless user.banned do
  "Access granted"
end

# Cond for multiple conditions
cond do
  age < 13 -> "Child"
  age < 20 -> "Teenager"
  age < 60 -> "Adult"
  true -> "Senior"
end

# Pipe operator for data transformation
"hello world"
|> String.upcase()
|> String.split()
|> Enum.map(&String.reverse/1)
|> Enum.join(" ")
# Result: "OLLEH DLROW"

# Complex data processing pipeline
data
|> Enum.filter(&(&1.active))
|> Enum.map(&transform_user/1)
|> Enum.group_by(&(&1.department))
|> Enum.map(fn {dept, users} -> {dept, length(users)} end)

Modules and Structs

Module Definition

defmodule Calculator do
  @moduledoc """
  A simple calculator module.
  """

  @pi 3.14159

  def add(a, b), do: a + b

  def multiply(a, b), do: a * b

  def circle_area(radius) do
    @pi * radius * radius
  end

  # Private function
  defp validate_positive(n) when n > 0, do: :ok
  defp validate_positive(_), do: {:error, "Must be positive"}
end

Structs (Custom Data Types)

defmodule User do
  defstruct [:name, :email, :age, active: true]

  def new(name, email, age) do
    %User{name: name, email: email, age: age}
  end

  def deactivate(user) do
    %{user | active: false}
  end

  def adult?(user) do
    user.age >= 18
  end
end

# Using structs
user = User.new("Alice", "[email protected]", 25)
inactive_user = User.deactivate(user)
is_adult = User.adult?(user)

Processes and Concurrency

Spawning Processes

# Simple process
pid = spawn(fn -> 
  IO.puts("Hello from process #{inspect(self())}")
  receive do
    message -> IO.puts("Received: #{message}")
  end
end)

# Send message to process
send(pid, "Hello, process!")

# Process with state
defmodule Counter do
  def start_link(initial_value \\ 0) do
    spawn_link(fn -> loop(initial_value) end)
  end

  defp loop(current_value) do
    receive do
      {:get, caller} ->
        send(caller, current_value)
        loop(current_value)
      
      {:increment, caller} ->
        new_value = current_value + 1
        send(caller, new_value)
        loop(new_value)
      
      {:decrement, caller} ->
        new_value = current_value - 1
        send(caller, new_value)
        loop(new_value)
    end
  end
end

# Using the counter
counter = Counter.start_link(10)
send(counter, {:get, self()})
receive do
  value -> IO.puts("Current value: #{value}")
end

GenServer (Generic Server)

defmodule GameScore do
  use GenServer

  # Client API
  def start_link(initial_score \\ 0) do
    GenServer.start_link(__MODULE__, initial_score, name: __MODULE__)
  end

  def get_score do
    GenServer.call(__MODULE__, :get_score)
  end

  def add_points(points) do
    GenServer.cast(__MODULE__, {:add_points, points})
  end

  def reset_score do
    GenServer.cast(__MODULE__, :reset)
  end

  # Server Callbacks
  @impl true
  def init(initial_score) do
    {:ok, initial_score}
  end

  @impl true
  def handle_call(:get_score, _from, score) do
    {:reply, score, score}
  end

  @impl true
  def handle_cast({:add_points, points}, score) do
    {:noreply, score + points}
  end

  @impl true
  def handle_cast(:reset, _score) do
    {:noreply, 0}
  end
end

# Usage
{:ok, _pid} = GameScore.start_link(100)
GameScore.add_points(50)
current_score = GameScore.get_score()  # 150

Web Development with Phoenix

Phoenix Controller

defmodule MyAppWeb.UserController do
  use MyAppWeb, :controller

  def index(conn, _params) do
    users = Accounts.list_users()
    render(conn, "index.html", users: users)
  end

  def show(conn, %{"id" => id}) do
    user = Accounts.get_user!(id)
    render(conn, "show.html", user: user)
  end

  def create(conn, %{"user" => user_params}) do
    case Accounts.create_user(user_params) do
      {:ok, user} ->
        conn
        |> put_flash(:info, "User created successfully.")
        |> redirect(to: Routes.user_path(conn, :show, user))

      {:error, %Ecto.Changeset{} = changeset} ->
        render(conn, "new.html", changeset: changeset)
    end
  end
end

Phoenix LiveView (Real-time UI)

defmodule MyAppWeb.CounterLive do
  use MyAppWeb, :live_view

  def mount(_params, _session, socket) do
    {:ok, assign(socket, :count, 0)}
  end

  def render(assigns) do
    ~H"""
    <div>
      <h1>Counter: <%= @count %></h1>
      <button phx-click="increment">+</button>
      <button phx-click="decrement">-</button>
      <button phx-click="reset">Reset</button>
    </div>
    """
  end

  def handle_event("increment", _params, socket) do
    {:noreply, update(socket, :count, &(&1 + 1))}
  end

  def handle_event("decrement", _params, socket) do
    {:noreply, update(socket, :count, &(&1 - 1))}
  end

  def handle_event("reset", _params, socket) do
    {:noreply, assign(socket, :count, 0)}
  end
end

Database Operations with Ecto

Schema Definition

defmodule MyApp.Accounts.User do
  use Ecto.Schema
  import Ecto.Changeset

  schema "users" do
    field :name, :string
    field :email, :string
    field :age, :integer
    field :active, :boolean, default: true

    timestamps()
  end

  def changeset(user, attrs) do
    user
    |> cast(attrs, [:name, :email, :age, :active])
    |> validate_required([:name, :email])
    |> validate_format(:email, ~r/@/)
    |> validate_number(:age, greater_than: 0)
    |> unique_constraint(:email)
  end
end

Database Queries

import Ecto.Query
alias MyApp.{Repo, Accounts.User}

# Basic queries
all_users = Repo.all(User)
user = Repo.get(User, 1)
user_by_email = Repo.get_by(User, email: "[email protected]")

# Query composition
active_users = 
  User
  |> where([u], u.active == true)
  |> where([u], u.age >= 18)
  |> order_by([u], u.name)
  |> Repo.all()

# Aggregations
user_count = 
  User
  |> where([u], u.active == true)
  |> Repo.aggregate(:count, :id)

# Creating and updating
changeset = User.changeset(%User{}, %{name: "Bob", email: "[email protected]", age: 30})
{:ok, user} = Repo.insert(changeset)

updated_changeset = User.changeset(user, %{age: 31})
{:ok, updated_user} = Repo.update(updated_changeset)

Testing

ExUnit Testing Framework

defmodule CalculatorTest do
  use ExUnit.Case
  doctest Calculator

  test "addition works correctly" do
    assert Calculator.add(2, 3) == 5
    assert Calculator.add(-1, 1) == 0
  end

  test "multiplication works correctly" do
    assert Calculator.multiply(3, 4) == 12
    assert Calculator.multiply(0, 5) == 0
  end

  describe "circle_area/1" do
    test "calculates area correctly" do
      area = Calculator.circle_area(5)
      assert_in_delta area, 78.54, 0.01
    end
  end
end

# Async testing for processes
defmodule CounterTest do
  use ExUnit.Case, async: true

  test "counter increments correctly" do
    {:ok, counter} = Counter.start_link(0)
    
    Counter.increment(counter)
    Counter.increment(counter)
    
    assert Counter.get_value(counter) == 2
  end
end

OTP (Open Telecom Platform)

Supervision Trees

defmodule MyApp.Application do
  use Application

  def start(_type, _args) do
    children = [
      MyApp.Repo,
      MyAppWeb.Endpoint,
      {Registry, keys: :unique, name: MyApp.Registry},
      MyApp.GameSupervisor
    ]

    opts = [strategy: :one_for_one, name: MyApp.Supervisor]
    Supervisor.start_link(children, opts)
  end
end

defmodule MyApp.GameSupervisor do
  use DynamicSupervisor

  def start_link(_args) do
    DynamicSupervisor.start_link(__MODULE__, :ok, name: __MODULE__)
  end

  def start_game(game_id) do
    child_spec = {MyApp.Game, game_id}
    DynamicSupervisor.start_child(__MODULE__, child_spec)
  end

  @impl true
  def init(:ok) do
    DynamicSupervisor.init(strategy: :one_for_one)
  end
end

Development Tools

Build Tools

  • Mix: Build tool and task runner
  • Hex: Package manager
  • ExUnit: Testing framework
  • Dialyzer: Static analysis tool

IDEs and Editors

  • VSCode with ElixirLS
  • Emacs with Alchemist
  • Vim with vim-elixir
  • IntelliJ IDEA with Elixir plugin

Mix Tasks

# Create new project
mix new my_app

# Install dependencies
mix deps.get

# Run tests
mix test

# Start interactive shell
iex -S mix

# Generate documentation
mix docs

# Format code
mix format

Common Use Cases

Real-time Applications

  • Chat applications
  • Live notifications
  • Collaborative editing
  • Gaming backends

IoT and Embedded Systems

  • Device communication
  • Sensor data processing
  • Edge computing
  • Distributed sensor networks

Financial Services

  • Payment processing
  • Trading systems
  • Risk analysis
  • Fraud detection

Web Applications

  • API backends
  • Real-time dashboards
  • Microservices
  • Content management systems

Notable Applications

  • Discord: Voice and text chat platform
  • Pinterest: Web analytics
  • Moz: SEO tools and analytics
  • Bleacher Report: Sports news platform
  • PepsiCo: E-commerce platform

Learning Resources

  • "Programming Elixir" by Dave Thomas
  • "Elixir in Action" by SaΕ‘a JuriΔ‡
  • "The Little Elixir & OTP Guidebook" by Benjamin Tan Wei Hao
  • Official Elixir documentation and guides
  • ElixirSchool.com tutorials
  • Elixir Forum community

Elixir provides a powerful platform for building distributed, fault-tolerant applications that can handle millions of concurrent connections while maintaining excellent developer productivity and code maintainability.

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